AI Insights · Timothy · July 2023
Top 5 Ultracasual Games in New Zealand Q2 2023
Discover the performance trends of the top 5 ultracasual games in New Zealand during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 ultracasual games in New Zealand exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
Fill The Fridge! showed a consistent performance in weekly downloads, peaking at around 1.7K in mid-April and maintaining a steady rate between 1K and 1.5K for the rest of the quarter. Weekly revenue for the game fluctuated, starting at $87 and reaching $104 by the end of June. The game also saw a notable increase in weekly active users, rising from 4.4K in mid-June to 5.5K by the end of the month.
Balls'n Ropes experienced a decline in weekly downloads, starting from 2.2K in early April and dropping to around 656 by the end of June. Revenue saw a significant decrease, dropping from $61 in the first week of April to negligible amounts by the end of the quarter. Weekly active users followed a similar trend, decreasing from 5.5K in early April to approximately 4.7K by late June.
Fidget Toys Trading: 3D Pop It saw a steady rise in weekly downloads, reaching a peak of 1.6K in late May before stabilizing around 742 by the end of June. Despite minimal revenue, the game maintained a robust increase in weekly active users, climbing from 1.8K in mid-May to approximately 2.2K by the end of June.
Draw it demonstrated a steady increase in weekly revenue, peaking at $75 in mid-June. Weekly downloads fluctuated, starting at 570 in late March and reaching up to 1K in late May. Active users showed a positive trend, with a noticeable increase from 1.3K in mid-May to around 1.2K by the end of June.
Finally, Antistress - Relaxing games maintained stable weekly downloads, averaging around 600-700 throughout the quarter. Revenue remained relatively low, peaking at $28 in early June. The game’s weekly active users exhibited a consistent performance, peaking at 4.3K in mid-April and stabilizing around 3.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.